Hello Games’ new Travel for No Man’s Heaven now lives with Beachhead which sees players embarking on a new journey. Getting the Revelation requires starting a new save and setting it up to explore the universe once more. However, some things have changed with the “change in history” discovered by Priest Entity Nada but it is something “inspired from across the universe.”
While Hello Games founder Sean Murray was a bit overwhelmed with what awaits the new Expedition, Paper shooter Paper It shows that everyone starts on Tibertant Alpha, a planet. One is responsible for finding their ship and finding a way out of the world. Clearly there are many more things to come, such as exploring planets with different weather and learning different types of words.
With Beachhead, a small patch has also come to life. It brings a new class for programmatic promotion for Launch Thrusters and addresses an issue of incorrect labeling of text derived from Communication. Asteroids will no longer interact with operators, and UIs will have to be well-structured on ultra-wide monitors. For more information on the patch, head over to ii.
Figure 3.40 – Beachhead Expedition
- The second trip, Beachhead, starts now. We hope you enjoy the surprises in store.
- Added a new class of customizable models for Flexible Thrusters.
- Fixed an issue that caused incorrect name writing on the Site Contact.
- Fixed an issue that prevented the Exosuit boot series from playing correctly in Expeditions mode.
- Fixed an issue that could cause asteroids to interact with players.
- Fixed an issue that allowed two ships to be called when there was no fuel.
- Fixed an issue that caused some UI pages to be incorrectly arranged when using an ultrawide monitor.
- Fixed an issue that caused cameras to be inaccurate while dealing with multiple objects.
- Fixed an issue that prevented many Quicksilver titles from opening in Creative Mode.
- Improved an interface that allows players to prevent defenses from building up in other theaters.