Dread Metroid out now, and with critical acclaim and solid sales in various regions, it has certainly been doing well for Nintendo. There is one aspect of the game that has come across as disappointing though – and it’s not about how it plays. Developers who are not properly credited (or not credited at all) for their work on games have long been an issue in the industry, and Dread Metroid is another game that has that problem.
As detailed in a report published by Vandalism, several developers involved in the game’s production at MercurySteam have not been credited for their work, with their names not appearing in the game’s credit. Draw on LinkedIn, some who worked on it Dread has raised this issue publicly, including 3D artist Roberto Mejías, who worked on the game for eight months, and Tania Peñaranda Hernández, who was a 3D character animator at MercurySteam between November 2019 and May 2020.
“I’m not surprised by the quality of the game though, as the amount of talent on that team is through the roof,” Mejías he wrote. “I know this firsthand because, although I wasn’t included on the game credits, I was part of that team for eight months.
“While playing the game, I’ve recognized quite a few assets and environments that I’ve worked on … so my work is there.
“Then I’d like to ask MercurySteam: Why don’t I appear on the game credits? Is it some kind of mistake? ”
Meanwhile, Hernández in it post: “I’m happy and delighted to finally see my work on the project, a job I did with great love and enthusiasm! I am also very proud of the whole team!
“But it also saddens me to see that I am not reflected in the credits for this work that I did. It has been hard for me to see that they have considered it to be this way when I still see a lot of animations I made in each gameplay. ”
MercurySteam has provided Vandal with a statement on the same, saying that in line with company policy, only credits that worked on the project for at least 25% of its entire development cycle are mentioned in the credits. There are some exceptions though. “Exceptions are sometimes made when making exceptional contributions,” said MercurySteam, which, honestly, seems like an arbitrariness stacked on top of an already arbitrary rule.
Other developers have also reached out to MercurySteam under the condition of anonymity and say their work has also gone un-accredited in the game, including one developer who worked on the project for 11 months. Many have criticized the MercurySteam rule and called it one invented to suit their purposes. Mejías, meanwhile, has told Vandal that he suspects he was not credited for his work on it Dread Metroid due to a dispute he had with MercurySteam concerning his notice period after he left the studio.
Developers who credit for their work may seem brainless, but unfortunately, credits continue to be a problem in games, and cases like this one show just how much work needs to be done still to root the matter. Here’s hoping Nintendo decides to step in and do what’s right.
Dread Metroid available on Nintendo Switch. Read our review of the through game here.