With Infinite Halo aiming to release its campaign in December, there has been more than enough feedback about its multiplayer sequel. Following the release of the multiplayer beta about two weeks ago, it’s a solid critique of the slow Pass Pass progression (which relies mostly on challenges), faulty customization, excessive monetization, limited-time playlists, the list is go on.
343 Industries’ head of design Jerry Hook tweeted about the same thing recently, saying, “Yes, I’m still playing Hello and feeling the pain of everyone going forward. We are back at it next week and this will be at the top of my list with the team. “The development team took time out to celebrate Thanksgiving but has been hearing feedback, as reported by community manager Brian Jarrard’s tweet last week.
As such, even after adding 50 XP challenges for completing games, 343 Industries noted that it was only the first step and that evolving these systems will “take time”. It remains to be seen what changes will be made and whether the in-game store is maintaining its excessive prices going forward. Stay tuned for more details in the coming days.
In the meantime, Infinite’s Halo campaign arrives on December 8th for Xbox One, Xbox Series X / S and PC. Go here to check out his latest promotional trailers.
Been traveling so slow to respond – but remember that constructive feedback is heard loud and clear. Changes will take time and our priority this week is to give the team a well-deserved break for the holidays after a long wait. Thank you for understanding. 🙏
– Brian Jarrard (@ ske7ch) November 24, 2021
Yes, I still play Halo and feel everyone’s pain going forward. We are back at it next week and this will be at the top of my list with the team.
– jerry hook (@hookscourt) November 28, 2021