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Everspace 2 Launches in Early 2023 for Xbox One, PS4, PS5, Xbox Series X/S, and PC

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A space combat title Everspace 2 has received its final early access update, Ancient Rifts, on PC. Developer Rockfish Games also confirmed that version 1.0 would release in early 2023 for Xbox One, Xbox Series X/S, PS4, PS5, and PC while also being optimized for the Steam Deck.

Michael Schade, co-founder and CEO of Rockfish Games said, “We envisioned Ancient Rifts to bring back some of the crazy mechanics and challenges and that ‘one-run-more feeling’ of the first. Everspace our space game fans loved it. We can’t wait for the day when Everspace 2 version 1.0 drops, which offers a unique mix of high plasma gameplay, deep space exploration, lots of activities, and an exciting campaign set in a stunning zero-G environment.”

As for the Ancient Rifts update, it’s essentially a way for players to improve the difficulty during playthroughs. When opening a rift, you can select different modifiers while traveling to the next stage. Along with better looting, there is more chance for Legendaries to drop. Don’t rely on hiding behind asteroids to survive – you’ll need to kill enemies quickly and maintain a Resolve score while making sure your body integrity doesn’t reach zero.

Other content in the update includes new jobs, distress signals, puzzles, and side quests in Union and Khaït Nebula. Racing events have also been revamped, and you now upgrade the Bomber to the Titan while the Gunship can become the Dominator. New Outlaw units, the Raider and Tormentor, and a Front Shield Generator that can reflect shots, convert blocked damage into energy for weapons, or shields that automatically point at the nearest enemy , have also been added.

If that wasn’t enough, the level scaling has changed so that enemy levels are now “tied to world progression.” As a result, players can level past their enemies. For more details, check out the full patch notes here.

Ancient Rifts Update | Changelog – 0.10.30110

Characteristics

  • Removed most of the dynamic enemy level scaling and added a few system-wide specific leveling events
  • Added the first version of Ancient Rifts
  • Added new side quests
  • Added legendary items
  • Added new Outlaw units: Outlaw Raider and Outlaw Tormentor
  • Added a new secondary weapon: Cruise Missiles
  • Added a new device: Front Shield Generator
  • Added a new Bomber: Titan
  • Added a new Gunship: Dominator
  • Device Mastery modes can now be previewed
  • Added new job types (and job board for Kato)
  • Added new types of unknown signal/distress calls
  • Added option to keep audio playing when the game is out of focus
  • Added new data sub-tab “The Story So Far” to replay cinematics and repeat the latest story development (mainly placeholder content)
  • Added AMD FidelityFX™ v2.1.1 to the AI-Upscaling methods
  • Revamp racing activity
  • Revamped shipping dealer
  • UI: Ship selector revamped
  • UI: Reworked stats tab – Added race stats overview

Tweaks

  • Sentinel special reworked: now increases primary weapon rate of fire by up to 20%, depending on shield charge percentage
  • Zurilia Bombers will now briefly disable their frontal shield when firing missiles
  • Striker ULT will now automatically deactivate if there are no further enemies in range
  • Reduced chance of falling for signal decoders during High Risk Area boss raids
  • Some structures like tanks will now also sometimes drop scrap metal when destroyed
  • Improved save game creation speed to reduce save lag
  • Saving during the Enemy Waves Challenge is no longer possible due to exploit behavior
  • Missiles fired by the “auto fire on critical hit” attribute now have 60% less damage/effect
  • Change the appearance of Service Drone
  • Changed the look of Elek’s ship
  • Improved boss fights in Ghost Fleet: Improved flying behavior that makes it easier to hit the boss
  • Better fight bosses in Keto before entering the Union: More health and better weapons
  • More loot quality bonuses from High Risk Area mutants
  • Improved Fusion Hook “Kunai” behavior to prevent overshooting targets
  • Completing some signal events or unknown distress calls will now grant a bit of fame
  • Improved Reflection Panel behavior for better handling
  • Item indicators for externally leveled equipment now take rarity into account as well
  • Weapons are aligned straight forward in sequences now
  • Crafting – Removed general restriction that crafted items cannot be modified
  • Crafting – Added a restriction that items above the player’s level cannot be modified if the gap is higher than 2
  • Balancing: Buffed Retaliator units
  • Balancing: Reduced “Downtime Warrior” perk effect from 25% to 15%
  • Balancing: Increased Thermo Gun throw homing agility
  • Balancing: Reduced Zurilia Drone damage
  • Balancing: Brought damage and hit point scaling to equal levels, ie reducing enemy health and player damage potential
  • Balancing: Slightly more “Very Hard” difficulty.
  • Balancing: Increase some NPC armor/shield hit points
  • Balancing: Increased Sentinel Expertise scale
  • Balancing: Increased chance of “Maintain Hit” perks but less effect
  • Balancing: Increased Guardian Expertise for drone HP and damage
  • Balancing: Reduced Executor damage and increased spread
  • Balancing: Increase in Bomber base HP and shield/armor bonuses
  • Balancing: Reduced use of Bomber’s secondary energy
  • Balancing: Reduced Gunship Expertise scale
  • Balancing: Less Gunship passive speed boost bonus
  • Balancing: More Structure scale
  • Balancing: Slightly more damage to Corrosion Injectors
  • Balancing: Improved aiming accuracy of Vindicator drones
  • Balancing: Increased credits earned from jobs but decreased XP
  • Balancing: Increased utility damage scale
  • Balancing: Increased Bloodstar Repeater kinetic damage
  • Balancing: Increased Cave Crawler corrosion damage
  • Balancing: The main attributes, Firepower, Precision and Structure, can now roll simultaneously on items
  • Balancing: Increased Umbra DPS
  • Balancing: Increased damage to Home missiles but reduced their rate of fire
  • Balancing: More missile ammo in general
  • Balancing: Increased hit points and weapons of Keto Ghost Hunt armor
  • Balancing: Slightly less mining ammo across the board
  • Balancing: Reduced fire rates in mines in general
  • Balancing: Slightly reduced Rail Gun charge length
  • Balancing: Adjusted some device cooldown values ​​depending on device level
  • Balancing: Increased wear fraction of Energy Shield wear
  • Performance: Fixed performance delay when a random travel map encounter appears
  • UI: High risk areas now display with a proper HUD marker in higher light even if not hovered or targeted
  • UI: Secondary weapons with low fire rates now show a cooldown in HUD to indicate when they can be fired again
  • UI: Revamped game over screen design
  • UI: Added message flag for innocent / unleveled signal decoders on activation
  • UI: Added message flag for innocent / unleveled high risk areas when trying to set a waypoint
  • UI: Added indicators to missions and famous screens for claimable rewards
  • UX: The Crafting tab is now hidden until the first crafting inventory item is added
  • UX: Crafting parts of the appropriate rarity will now be hidden until the first item is dismantled
  • UX: Crafting tab now stays on the selected category until the ingame menu is closed
  • UX: Made improvements to the Crafting inventory when using gamepad and keyboard to navigate to new items
  • UX: Reworked Perks tab navigation and selection priority logic (eg implicit selection of investment perks after changing companion)


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