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Battlefield Proves it’s Impossible to Compete with Call of Duty, Sony Says

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Whether or not Call of Duty will become exclusive to Xbox when (or if) Microsoft’s proposed acquisition of Activision Blizzard is completed has been a major sticking point for Sony, and it is precisely that point that has led to authorities looking at the proposed deal with many more scrutiny.

Sony has now provided its own statement to the UK’s Competition and Markets Authority (CMA), where it has presented many arguments as to why the proposed acquisition will harm competition in the industry, many of which, predictably, focused on Call of Duty and the status of the franchise.

The thrust of Sony’s argument on this particular front is that even if first party PlayStation could spend “many, many years and billions of dollars” to create a “challenge to Call of Duty“, it would still be “probably unsuccessful.” The example that Sony refers to to make its argument? Battlefield.

“Even assuming SIE has the ability and resources to develop a franchise as successful as her Call of Dutyit would take many, many years and billions of dollars to create a challenger to Call of Duty – and EA’s example Battlefield shows that such attempts would more than likely be unsuccessful.”

Although it goes without saying Battlefield undisputed in terms of its global reach and commercial standing, there’s no denying that EA’s franchise doesn’t enjoy nearly the same kind of success as Call of Duty sees annually. The last few weeks have exemplified that beyond question, with Call of Duty: Modern Warfare 2 after earning $1 billion in revenue within 10 days of release, and Call of Duty: Warzone 2.0 accumulated 25 million players in 5 days. In comparison, last year, Battlefield 2042 sold over 4.2 million units in its first week.

Microsoft was recently said to be willing to sign a 10-year deal with Sony to keep him Call of Duty on PlayStation. Previously, Xbox boss Phil Spencer said the company plans to continue releasing Call of Duty on PlayStation platforms for as long as PlayStation exists, and that there would be no caveats to such releases.


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