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Marvel’s Spider-Man: Miles Morales PC Patch Improves Ray-Traced Shadows and Cutscene Performance

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The first patch for Marvel’s Spider-Man: Miles Morales on PC now available. In new Steam postInsomniac Games and Nixxes Software outlined some improvements.

First there are changes to improve cutscene performance and match the lighting with the original game. An average frame rate increase of seven percent was confirmed in cutscenes using the Recommended requirements and Medium graphics setting. Ray-traced shadows have also seen visual improvements along with the quality of some objects in ray-traced reflections.

Also addressed was a bug that caused image corruption when enabling Dynamic Resolution Scaling on Intel ARC GPUs. It is in addition to other stability and optimization improvements. Meanwhile, a patch is already underway to address other bugs reported by players. Stay tuned for more details on that in the coming days.

Marvel’s Spider-Man: Miles Morales available on PS4, PS5, and PC. Check out our review of the PC version here.

Marvel’s Spider-Man: Miles Morales v1.1122.0.0 Patch Notes

Patch Notes

  • Various visual improvements to ray-traced shadows.
  • Improved quality of some objects in ray-traced reflections.
  • Adjusted lighting in the scenes to match the original game.
  • Better cut performance.
  • Addressed a bug that could cause image corruption on Intel ARC GPUs when using Dynamic Resolution Scaling.
  • Stability and optimization improvements.

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