Director of the quest for Cyberpunk 2077Paweł Sasko, revealed during a Twitch stream that player complaints about the linearity of the game’s story are justified, as held by PCGamesN. Sasko details the expectations of players, and how the developers saw the linearity of the game.
“There are a lot of things that have happened,” said Sasko. “First of all, players expected more, they expected more because of how The Witcher 3 is being built, and I think so Cyberpunk it has a lot of crazy non-linearities, but I think expectations are higher.”
Sasko talks about how big branch players were expected in the Cyberpunk 2077 story line depending on the choices they made, while the developers believed that smaller changes would be enough. “I think smaller branches were not satisfactory enough,” he said.
“We as devs, interpret nonlinearity in a much broader way than players do,” said Sasko. “Players go down to ‘can I make completely different choices and see completely different content?'”
“I think it’s fine, I think it could have been better,” he continues. “We know how to improve it and we will expect more from us.”
Developer CD Projekt RED is currently ramping up to release the first major DLC for Cyberpunk 2077–Phantom Liberty. Due to the upcoming time in 2023 on PC, PS5, and Xbox Series X/S, the DLC is expected to have the biggest budget for any CDPR DLC to date. Check out his latest teaser.