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Take-Two CEO Doesn’t Believe AI, Cloud Gaming Will Massively Impact Game Development

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Take-Two CEO Strauss Zelnick, during a recent earnings call, spoke about how new technologies will and will not affect video game development, this time focusing on artificial intelligence, according to IGN.

Speaking about emerging technologies like ChatGPT, Zelnick said he doesn’t think AI will affect the overall costs of game development. According to Zelnick, if development becomes easier, developers will probably want to add more to a game.

“The belief among college students [is] that ChatGPT is now going to allow them to make an inquiry and submit their homework,” said Zelnick. “The problem is if the question is, ‘Describe what really happened on the night of Paul Revere’s ride’, and everyone gets the same question, what you do in class, and everyone uses ChatGPT, oops, everyone is going to submit the same essay, last time I checked.”

Zelnick compares the rise of ChatGPT to the historical rise of handheld calculators in a time before computing was commonplace.

“ChatGPT is today’s handheld calculator. When I was a kid, there was no such thing, I hate to admit it, but it’s true, so I had to do longhand math. And then handheld calculators came along and parents were up in arms and thinking, ‘Oh, kids won’t have to learn maths anymore,’ and the answer is yes, you still have to learn maths, turns out, you absolutely have to learn math. , but you have a tool that makes it easier to do. And ChatGPT is the same.”

“We’re introducing a very exciting era of new tools and they’re going to allow our teams and our competitors’ teams to do very interesting things more efficiently, so we’re going to want to do more, we going to want to be even more creative. And no, it’s not going to allow someone to say, ‘Develop the competitor to Grand Theft Auto that’s better than Grand Theft Auto‘, and then they just send it out and send it digitally and that’s it. People will try, but it won’t happen. “

Zelnick also spoke about the current state of cloud gaming after Google shut down its Stadia platform earlier this year. Speaking on the earnings call, Zelnick says he never felt a cloud gaming platform would be a game-changer for the industry.

“Having said that, I’ve never felt that cloud gaming would represent a seismic shift, because I think if you’re willing to pay $60 or $70 for a front-line title, you’re also willing to buy a console, and I I think Stadia has figured that out,” Zelnick said. “So bringing high quality titles to consumers who don’t have consoles will probably have an impact around the edges but I don’t think it will revolutionize the business. I believe there will be more evolution in the business. And there are still technical challenges to be solved.”

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