STALKER two
GSC Game World have released the first in engine trailer for the long awaited Stalker two. The minute long teaser shows off a large amount of harsh lighting as a character moves through an abandoned, ruined building in some decided unnatural weather through the doubly changed Chernobyl Exclusion Zone.

The trailer opens on a nice GSC Game World logo sequence, overlaid on a bulkhead style door, before segueing into a first person view as protagonist Skif bursts through doors into the hallway of a ruined building. Skif moves forward as the view of theirs from a collapsed wall shows trees toppling and waving over in a stormy wind. The video speeds up through a hallway and into a room with a crackling fire and guitar, where someone was recently doing some classic Stalker indoor camping. Through another door the light turns powerfully red, and our character halts. They pul out a tablet or perhaps GPS like device, probably an anomaly detector of some type, before they are rudely interrupted by a sudden storm of levitating objects. C’est la Zone.

“official in engine gameplay teaser”
GSC Game World called this an “official in engine gameplay teaser” which is really funny to me, because this’s almost definitely not gameplay. At my most generous I will say that this’s representative of gameplay. Based on the designers at GSC Game World, nonetheless, this’s “how the game really feels: fast paced change of scenery, ominous landscapes as well as the ever present sensation of an inevitable danger accompanied by a barely distinguishable guitar soundtrack.”
We cannot realize that a lot from this particular trailer other than that, yep, these’re the type of things that show up in Stalker games. The place for the trailer is actually a little easier: It is almost surely Pripyat, as the Chernobyl Exclusion Zone does not have that many 15 story brutalist concrete towers outside of the city and one is actually noticeable through the collapsed wall at the twenty second mark. I could possibly start guessing where our view is actually from based on maps of Pripyat, but we would be here all day. (Maybe somewhere on Sportyvna Street, looking east?)
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Using Unreal Engine
Stalker two, stylized S.T.A.L.K.E.R. two, will be the sequel to the 2007 2009 trilogy of games set in a Chernobyl exclusion zone fundamentally altered by the weird physics of an unknown, alien power. The games are actually cult classics – justifiably, I would argue – for their committedly gritty gameplay and dynamic AI systems mixed in with sudden spikes and proto survival mechanics of complete horror. They are also infamously janky and buggy. Hopefully Stalker 2’s use of the Unreal Engine will both deal with several of that and make modding easier.
Stalker two has had a long development history involving the dissolution of the first studio, the reemergence of its, and also at the point at least 3 announcements of its development starting. For that saga, and everything about it, check out our everything we know about Stalker two article.
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