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Producer Jean-Francois Naud and game director Michael McIntyre reveal that the project is currently in the conception stage.

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Ubisoft has already confirmed some of its top titles for the current financial year, including Assassin’s Creed Mirage (apparently on track for October 12th), Avatar: Pandora’s Box, The Motorfest Crew and other things. We will probably see more of these at Ubisoft Forward on June 12th. However, they are hoping for Prince of Persia: The Sands of Time Remake it looks like it won’t be happy.

In a new tweet, Ubisoft reiterated that the project is “very much alive.” However, it is not in the publisher’s June announcement. Announced in 2020, the remake saw several delays until the transition from Ubisoft Pune and Ubisoft Mumbai to Ubisoft Montreal. Inside a new interviewThe producer Jean-Francois Naud and the game director Michael McIntyre gave some information on the development.

Naud revealed that it is currently in the development phase. “Since we took over the project, we have looked at the feedback from the community and studied our way of delivering the game. Now, we are building the team, defining priorities, putting together models, testing elements, and looking at how we can include public input in the development.

“It’s still in the early stages, and players shouldn’t expect to hear more about the game this year, but make sure they stay put.” all our strength and heart in this work.”

McIntyre spoke about the team’s approach to recovery. He said that there is technology to improve the action of the Prince, but “there are also expectations from players, in the case of other modern games, the meaning of controlling a character. Ubisoft Montreal has develop strong skills in that, and we are looking at how we can take those lessons and use them in the spirit of a game like Prince of Persia.

“That kind of thing is more than just technology; The fact is that we are grown-up gamers, and the understanding of the players, just picking up an improved version of the original will not meet their expectations.

Naud confirmed that the team was able to find “tons of data” about the original, and he noted the intention and purpose of the first person. McIntyre also said that, along with the action, other improvements are coming to the battle and the story. The latter will remain “true to itself,” but presented in a more “detailed and refined” way.

Yes, there is a special balance since it wants to welcome new people but also not spoil the original experience for fans. “One of the best things about Sands of Time it’s very interesting to new people, in its whole setting and the way it was built, and when people played the first game, I think they felt very welcome in difficult situations, for example. We want to continue to embrace that philosophy,” McIntyre said.

He also demonstrated the implementation of available applications. “One of the biggest advancements in the industry over the past 20 years has been accessibility, the way players can customize their experience to fit the way they like to play. And that will help newcomers to this game even if, at that time, they can’t play a game like this, because these open spaces are far from normal. Here’s another aspects we are looking to adopt to help newcomers to this type of sport.”

Prince of Persia: The Sands of Time Remake It was originally announced for PS4, Xbox One and PC, with support for PS5 and Xbox Series X/S. It’s still a work in progress, so stay tuned for more information in the coming months (or years).

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