Associate game director Joe Piepiora says seasons will have themes and questlines to explore them, but their stories exist in isolation.
Blizzard Entertainment’s Diablo 4 is shown on the 6th of June worldwide, but it is only the beginning of the year-the support for action RPG looter. The first season will go live in mid to late July and will provide new questlines, stories, and characters as well as seasonal challenges to complete and earn rewards.
However, the seasons do not expand the story of the campaign. Assistant athletic director Joe Piepiora explained c Eurogamer“There are two different types of post-game announcements. We have quarterly announcements. And then we have additional promotions. Although we’re not talking about our additions today, it is important to know that they are part of the organization of what we support the game in the future.
“This season, however, when we think about the story, we know that we want to continue to build on the world of Diablo 4 and the world of Sanctuary, but we don’t want to expand the campaign into seasons and then make the seasons require reading for the expansion, so that makes sense.”
In fact, there are other reasons for taking a more separate approach to the seasons. Instead of building on something and a season, the team wants to be good on its own. Seasons have themes, and their lines of inquiry explore those.
“It might introduce new characters, it might bring back old characters, but it’s a special story set in Sanctuary that will continue for the duration of the season and will also feature some new game machines and other things will be available in those three months at the same time, only to change in the next season, where we will introduce a new season line, a new season theme , new game seasons, rewards to hunt, monsters to fight, new bosses. encounters, things like that.”
Art director John Mueller wants players to think of Sanctuary as a “canvas” for future epics. “Once it’s established we can now use it for all kinds of things, all the little stories and things that are going on that aren’t Eternal Conflict, it’s really cool and dark and scary and there’s that . Diablo feelings we want to experience. It’s been a lot of fun working on this kind of issue.”
When asked if Seasons could expand the Sanctuary map or if it was just an expansion that would do, Mueller replied, “We don’t have a hard line there.”
Then Piepiora added, “To be honest, being able to build more of the Reserve for our era is something we want to do. There are special reviews, and these take a long time. But these are the types of things we want as part of our seasonal content. We don’t want to leave it off the table. In addition, we will definitely be able to explore many more Reserves. As for seasons, I like the idea of delving deeper into certain areas and revealing new possibilities.
Diablo 4 will be available for Xbox One, Xbox Series X/S, PS4, PS5 and PC in the coming weeks. However, the Deluxe and Ultimate Editions are available early on June 2nd.