A LinkedIn listing from one of Ghost of Tsushima ‘s creative directors has fans speculating whether a full PS5 version is in development.
Ghost of Tsushima Developer’s Linked

Ghost of Tsushima was recognized as one of 2020’s biggest successes, becoming one of several highest selling games of the entire year and also the best exclusive brand new IP of the PlayStation four generation. With the game launching only 4 weeks before the PS5, it is not surprising that Ghost of Tsushim’s has viewed several advantages when actively playing on Sony’s newest hardware. Nevertheless, a LinkedIn listing through among the game’s innovative directors might imply that Ghost of Tsushim’s might be getting a complete PlayStation five upgrade.
Ghost of Tsushima produced on PlayStation four on July seventeen, 2020, under each month after Sony along with Naughty Dog’s The last people Part two. This was after both video games had noticed waiting times as a result of the COVID 19 pandemic, however Ghost of Tsushim’s postpone nearly produced the game comb in place contrary to the discharge on the PlayStation five. Regardless, PS5 owners have been pleasantly surprised to discover that actively playing the game on the device through its backwards compatibility function resulted in a significant expansion in effectiveness, doubling the game’s frame speed on both functionality and cinematic graphic modes.
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Particular increase in fluidity
While this particular increase in fluidity might happen to be sufficient to satisfy a lot of fans, particularly offered Ghost of Tsushim’s was previously a gorgeous game on PS4, Sucker Punch aren’t done with it. Followers of Sucker Punch noticed that cinematics clip innovative director Dave Molloy’s LinkedIn web page suggests Sucker Punch is working hard on Ghost of Tsushima for PS5. His post reads, “Presently working hard about the Ghost of Tsushim’s game for PS5,” major followers to theorize that Sucker Punch might be working on a version meant to make use of the PS5.

There is tons of potential for just how Ghost of Tsushima is able to take advantage of the PS5 inside ways unexplored throughout backwards compatibility. For example, the game’s resolution is enhanced above 1800p when played within cinematic method with the PS5’s abilities to provide a complete 2160p picture, maybe even at sixty FPS. This version may also use the PlayStation 5 ‘s ray tracing capabilities for lighting. A PS5 edition of Ghost of Tsushima could even use the DualSense controller’s adaptive triggers and haptic feedback, which may play directly into Ghost of Tsushima’s fighting in exciting ways.
Generally there does not appear to be some indication that Molloy’s LinkedIn game is updated lately, so this may only be a typo. Sucker Punch was probable already applying the game’s current PS5 enhancements during development on the PS4 edition, along with Molloy might also be referencing that. Some people also have speculated that this’s referring to an alternative name, even though it appears to be unavoidable that Sucker Punch will carry out upwards Ghost of Tsushim’s good results with a sequel, speculating on a single it immediately after the first seems unrealistic.
Ghost of Tsushima is now available, exclusively on PS4.
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